resources
INSPIRATION DOMAINS
Technologies and Interactions
• Virtual, augmented and mixed reality
• Ubiquitous and mobile computing
• Tangible, embedded, embodied and robotic interaction
• Affective, intuitive and locative media
• Smart gadgets
• Sensors, actuators and novel input and output technologies
• Multimodal and full-body interaction
Social and Cultural Issues
• Ethics and values
• Aesthetics and poetics
• Game, play and media studies
• Fun, enjoyment and experience
• Cultural, social and psychological studies
• Inclusivity and accessibility
• Children, adolescents and Seniors
Creative and Cultural Industries
• Urban and location based games and media
• Interactive art, dance and performances
• Sports, fitness and exertion games
• Education, learning and serious games
• Broadcasting, podcasting and smart media
• Soundscapes and musical expression
• Interactive and digital storytelling
• Museums and cultural heritage
• Advertising and marketing
• Pets, livestock and other life forms
Content Creation Environments Processes and Methods
• Avatars and character expression
• Animation
• Game development engines and frameworks
• Game production processes
• Music and sound
• Artificial Intelligence for games and media
EXPLORATION DOMAINS
- https://digital-strategy.ec.europa.eu/en/policies/regulatory-framework-ai
- https://www.aisnakeoil.com/ and
- https://www.aisnakeoil.com/p/ai-snake-oil-exercises-and-discussion
Gerlich, M. AI Tools in Society: Impacts on Cognitive Offloading and the Future of Critical Thinking. in Societies 2025, 15,6. https://doi.org/10.3390/soc15010006
Suggested readings to ground the innovation explorations.
Banerjee, A.V. & Duflo, E. Good Economics for Hard Times: Better Answers to Our Biggest Problems. Allen Lane, London, 2019
Mitchell, M. Artificial Intelligence: A Guide for Thinking Humans. Pelican Books, London, 2019
Mollick, E. Co-intelligence: Living and working with AI. Penguin Portfolio, 2024
Narayanan A. & Sayash K. AI Snake Oil: What Artificial Intelligence Can Do, What It Can’t, and How to Tell the Difference. Princeton University Press, 2024
Norman, D. The Design of Everyday Things. Basic Books, New York, 2013
Papanek, V. Design for the Real World. Thames and Hudson, 1970
Sennett R. Together: The Rituals, Pleasures and Politics of Cooperation. Yale University Press, 2012